I'm not sure what you were trying to achieve, but I must admit the graphics, music, and narrator are great. Who designed it this way? The minimal progression system resembles that of a mobile game, where negative emotions are used to exploit addictive tendencies, but here it falls flat. It begs the question, is this normal? In the first darkest dungeon, there was the freedom to choose, but now that choice is gone, replaced by the same repetitive gameplay. The repetition of dungeons, especially by the third act, feels monotonous. While the concept of starting over isn't necessarily bad, it becomes meaningless when character development offers such meager benefits. It's disheartening to invest hours into a run only to have it abruptly end because one character randomly falls ill. One of the major issues is the lack of progression. It's You have managed to create a game that is frustrating and downright annoying. You have managed to create a game that is frustrating and downright annoying.
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